In T2VA / I2VA / FL2VA / L2VA, style opens Shot 1. In Ref2VA, it is written as a brief preamble before Shot 1. e.g. Cinematic, live-action, 2D-animated, 3D CG, claymation, watercolor, vintage film.
Use this only when there is no dialogue, ambience, or physical sound in the scene. Non-diegetic music is controlled separately below.
Use this for ambience or recurring physical sound that persists across the Generation. Put one-off impacts, footsteps, engine starts, roars, and other synchronized events inside the relevant Shot.
Add only sounds that recur across this Generation. One-off synchronized events belong in the Shot Sound section and do not carry forward automatically.
This music setting carries forward to a fresh Generation by default. Music heard by characters is diegetic and belongs in the relevant shot, not this field.